- UNIT-I
~Representative Uses of Computer Graphics
~Classification of Application Development of Hardware and software for computer Graphics
~Overview, Scan:
~Converting Lines
~Scan Converting Circles
~Scan Converting Ellipses
~Display Technologies
~Raster-Scan Display System
~Video Controller
~Random-Scan Display processor
~Input Devices for Operator Interaction
~Image Scanners
~Working exposure on graphics tools like Dream Weaver, 3D Effects etc
~Clipping
~Southland- Cohen Algorithm
~Cyrus-Beck Algorithm
~Midpoint Subdivision Algorithm
~2D Transformation
~Homogeneous Coordinates and Matrix Representation of 2DTransformations
~composition of 2D Transformations
~The Window-to-Viewport
Transformations
~Multimedia Definition
~CD-ROM and the multimedia highway
~Computer Animation
(Design, types of animation, using different functions)
~CD-ROM and the multimedia highway
~Computer Animation
(Design, types of animation, using different functions)
~Uses of Multimedia
~Introduction to making multimedia –
~The stage of Project
~hardware & software requirements to make good multimedia skills
~Training opportunities in Multimedia Motivation for Multimedia usage
~Introduction to making multimedia –
~The stage of Project
~hardware & software requirements to make good multimedia skills
~Training opportunities in Multimedia Motivation for Multimedia usage
Constructive Solid Geometry Comparison of Representations
Constructive solid geometry (CSG) (formerly called computational binary solid geometry) is a technique used in solid modeling.
Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine objects.
Often CSG presents a model or surface that appears visually complex but is actually little more than cleverly combined or de-combined objects
The simplest solid objects used for the representation are called primitives.
Typically they are the objects of simple shape:
- cuboids
- cylinders
- prisms
- pyramids
- spheres
- cones
The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not
It is said that an object is constructed from primitives by means of allowable operations, which are typically Boolean operations on sets: union, intersection and difference, as well as geometric transformations of those sets
Boolean Operations
CSG Tree
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