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गुरुवार, 30 अप्रैल 2020

BCA 4th -Solid Modeling Representing Solids

  • UNIT-I 
~The Advantages of Interactive Graphics
~Representative Uses of Computer Graphics 
~Classification of Application Development of Hardware and software for computer Graphics
~Overview, Scan:
~Converting Lines
~Scan Converting Circles
~Scan Converting Ellipses










  • UNIT-II 



  • UNIT-III 



  • UNIT-V                           

  • ~Multimedia Definition
    ~CD-ROM and the multimedia highway
    ~Computer Animation
    (Design, types of animation, using different functions)


  • UNIT-VI  

  • ~Uses of Multimedia
    ~Introduction to making multimedia –
    ~The stage of Project
    ~hardware & software requirements to make good multimedia skills
    ~Training opportunities in Multimedia Motivation for Multimedia usage

    Solid Modeling

    Solid modeling (or modeling) is a consistent set of principles for mathematical and computer modeling of three-dimensional solids. Solid modeling is distinguished from related areas of geometric modeling and computer graphics by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.



    "Solid modeling is the most advanced method of geometric modeling in three dimensions. Solid modeling is the representation of the solid parts of the object on your computer. The typical geometric model is made up of wireframes that show the object in the form of wires. This wireframe structure can be two dimensional, two and a half dimensional or three dimensional. Providing surface representation to the wire three-dimensional views of geometric models makes the object appear solid on the computer screen and this is what is called solid modeling."
    The representation of solid models use the fundamental idea that a physical object divides the 3-D Euclidean space into two regions, one exterior and one interior, separated by the boundary of the solid. Solid models are:
      bounded
      Homogeneously three dimensional
      Finite
    Representing Solids
    There are six common representations in solid modeling.
    i.  Spatial Enumeration: In this simplest form of 3D volumetric raster model, a section of 3D space is described by a matrix of evenly spaced cubic volume elements called voxels.
    ii.  Cell Decomposition: This is a hierarchical adaptation of spatial enumeration. 3D space is sub-divided into cells. Cells could be of different sizes. These simple cells are glued together to describe a solid object.
    iii.  Boundary Representation: The solid is represented by its boundary which consists of a set of faces, a set of edges, and a set of vertices as well as their topological relations.
    iv.  Sweep Methods: In this technique, a planar shape is moved along a curve. Translational sweep can be used to create prismatic objects and rotational sweep could be used for axisymmetric components.
    v.  Primitive Instancing: This modeling scheme provides a set of possible object shapes that are described by a set of parameters. Instances of object shape can be created by varying these parameters.
    vi. Constructive Solid Geometry (CSG): Primitive instances are combined using Boolean set operations to create complex objects


    In most of the modeling packages, the approach used for modeling uses any one of the following three techniques:
    i.  Constructive solid geometry (CSG or C-Rep)
    ii.  Boundary representation (B-Rep)
    iii. Sweep Methods




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