- UNIT-I
The Advantages of Interactive Graphics
Representative Uses of Computer Graphics
Classification of Application Development of Hardware and software for computer Graphics
Overview, Scan:
Converting Lines
Scan Converting Circles
Scan Converting Ellipses
Hardcopy Technologies
Display Technologies
Raster-Scan Display System
Video Controller
Random-Scan Display processor
Input Devices for Operator Interaction
Image Scanners
Working exposure on graphics tools like Dream Weaver, 3D Effects etc
Clipping
Southland- Cohen Algorithm
Cyrus-Beck Algorithm
Midpoint Subdivision Algorithm
Geometrical Transformation
2D Transformation
Homogeneous Coordinates and Matrix Representation of 2DTransformations
composition of 2D Transformations
The Window-to-ViewportTransformations
Multimedia Definition
CD-ROM and the multimedia highway
Computer Animation(Design, types of animation, using different functions)
Uses of Multimedia
Introduction to making multimedia –
The stage of Project
hardware & software requirements to make good multimedia skills
Training opportunities in Multimedia Motivation for Multimedia usageSpatial Partitioning Representations
it is used to describe interior properties, by partitioning the spatial region, containing an object into a set of small, non-overlapping, contiguous solids. e.g. 3D object as Octree representation.
a solid is decomposed into a collection of adjoining, nonintersecting solids using spatial partitioning representations,. A quadtree is a representation format used to encode images. The fundamental idea behind the quadtree is that any image can be split into four quadrants. Each quadrant may again be split into four sub-quadrants, etc. In the quadtree, a parent node represents the image, while four child nodes, in a predetermined order, represent the four quadrants.
The following are different spatial partitioning techniques:
1.Cell Decomposition
2.Spatial Occupancy Enumeration
3.Quadtrees and Octrees






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