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गुरुवार, 16 अप्रैल 2020

BCA 4th Sem Notes-composition of 2D Transformations

  • UNIT-I 
~The Advantages of Interactive Graphics
~Representative Uses of Computer Graphics 
~Classification of Application Development of Hardware and software for computer Graphics
~Overview, Scan:
~Converting Lines
~Scan Converting Circles
~Scan Converting Ellipses


  • UNIT-II 
  • ~Hardcopy Technologies
    ~Display Technologies
    ~Raster-Scan Display System
    ~Video Controller
    ~Random-Scan Display processor
    ~Input Devices for Operator Interaction
    ~Image Scanners
    ~Working exposure on graphics tools like Dream Weaver, 3D Effects etc
    ~Clipping
    ~Southland- Cohen Algorithm
    ~Cyrus-Beck Algorithm
    ~Midpoint Subdivision Algorithm



  • UNIT-III 
  • ~Geometrical Transformation
    ~2D Transformation
    ~Homogeneous Coordinates and Matrix Representation of 2DTransformations 
    ~composition of 2D Transformations
    ~The Window-to-Viewport
    Transformations

  • UNIT-V                           

  • ~Multimedia Definition
    ~CD-ROM and the multimedia highway
    ~Computer Animation
    (Design, types of animation, using different functions)

  • UNIT-VI  

  • ~Uses of Multimedia
    ~Introduction to making multimedia –
    ~The stage of Project
    ~hardware & software requirements to make good multimedia skills
    ~Training opportunities in Multimedia Motivation for Multimedia usage

    composition of 2D Transformations

    composite transformations: A composite transformation, also known as a composition of transformation, is a series of multiple transformations performed one after the other.
    A number of transformations or sequences of transformations can be combined into a single one called composition. The resulting matrix is called a composite matrix. The process of combining is called as concatenation.
    Suppose we want to perform rotation about an arbitrary point, then we can perform it by the sequence of three transformations

    1. Translation
    2. Rotation
    3. Reverse Translation

     the sequence of transformations will be performed and all will be combined to a single one
    Step1: The object is kept at its position as in fig (a)
    Step2: The object is translated so that its center coincides with the origin as in fig (b)
    Step3: Scaling of an object by keeping the object at origin is done in fig (c)
    Step4: Again translation is done. This second translation is called a reverse translation. It will position the object at the origin location.
    The above transformation can be represented as TV.STV-1




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