- UNIT-I
The Scope of Electronic Commerce
Definition of Electronic Commerce,
Electronic E-commerce and the Trade Cycle
Electronic Markets, Electronic Data Interchange
Internet Commerce, E-Commerce in Perspective
Business Strategy in an Electronic Age: Supply Chains
Porter’s Value Chain Model, Inter-Organizational Value Chains
Competitive Strategy, Porter’s Model
First Mover Advantage Sustainable Competitive Advantage
Competitive Advantage using E-Commerce
Business Strategy, Introduction to Business Strategy
Strategic Implications of IT, Technology
Business Environment, Business Capability
Exiting Business Strategy, Strategy Formulation & Implementation Planning
E-Commerce Implementation
E-Commerce Evaluation
Characteristics of B2B EC
Models of B2B Ec
Procurement Management Using the Buyer’s Internal Marketplace
Just in Time Delivery
B2B Models
Auctions and Services from Traditional to Internet-Based EDI
The Role of Software Agents for B2B EC
Electronic marketing in B2B
Solutions of B2B EC
Managerial Issues
Electronic Data Interchange (EDI)
EDI: The Nuts and Bolts
EDI & Business
Automotive Network Exchange
The Largest Extranet
Architecture of the Internet
Intranet and Extranet
Intranet software
Applications of Intranets
Intranet Application Case Studies
Considerations in Intranet Deployment
The Extranets,
The structures of Extranets
Extranet products & services
Applications of Extranets
Business Models of Extranet Applications, Managerial Issues
Electronic Payment Systems
Is SET a failure
Electronic Payments & Protocols
Security Schemes in Electronic payment systems
Electronic Credit card system on the Internet
Electronic Fund Transfer and Debit cards on the Internet
Stored – value Cards and E-Cash
Electronic Check Systems
Prospect of Electronic Payment Systems
Managerial Issues
Gambling & More
Gambling is the wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods. ... Online gambling, also known as Internet gambling and e-gambling, is a general term for gambling using the Internet
Traditionally gambling is an activity where someone risks money or belongings, there is an element of randomness or chance involved and the purpose is to win.
The traditional methods that usually come to mind are:
- Gaming Machines/Pokies
- Lottery
- Scratch cards
- Online Gambling
- Sports betting.
The two main types of gambling include:
- Chance-based – such as playing the lottery, roulette, bingo or gaming machines. The results are random. ...
- Skill-based gambling – such as betting on races and playing poker or blackjack. Your ability or skill can influence whether you win or lose
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